The first among equals, Eldrad is the ultimate farseer, with every option, knowing every power and being able to cast three powers each turn, eldrad becomes a support monster for any eldar army, but this is not all, he can relocate 1d3+1 units at the beginning of the game and his witchblade (that wounds on 2+) ignore armour saves too.
He is totally a monster, not in close combat but fortune/guiding your units as well as dooming enemy´s, which is what farseers are purchased for.
A detail of the helmet and runic armor.
A detail of the helmet and the staff, one of the most iconic eldar equipment ever.