This time, when I started my new tau army, I tried to do things as they should be done (IMO, of course), so I painted first of all, the two Troops squads I was going to use: one FW squad and one Kroot squad, both of them full as they come out of the box, so 12-man troop squads.
I know FW´s are commonly used as 6-man squads in a devilfish (I suppose I will be using them this way sometimes), but I wanted to paint them all and leave no mini for later, cause my lazyness will make me forget ´em, that is the way I´m painting my non-vehicle-minis in a paint-a-squad-at-a-time way.
I´ve armed them with the classic pulse rifle instead of the carbines because I´m not going to use them mainly for attack but for not-so-static-defense and in the case I´ll attack with them, they will be properly fitted inside their devilfish and dropped for rapid fire shooting or running from cover to cover behind the real attack-oriented units of the army.
Despite this, one carbine squad will be assembled and painted when i find the time to do it.
What I expect from them: A medium range unit, capable of deliver a good punch to most infantry (Str 5, 75 cm (30') range weapons able to rapid fire when in the proper range... yay), which combined with the markerlight of the leader should be a good and point per point reliable unit.
Also, as I plan to field ´em in their assigned Devilfish, I expect them to be a mobile firebase, able to claim objectives as soon (or, according to Fritz, as later) as they have to.
Here is my first squad.
The leader and a pair of fellas, they still need some markings, that I will paint on them when I think about what markings I will be using for my army (I want some kind of army unique Tau markings).
Another fella showing us his best face and the tau symbol :D
Differences between a fella and the leader (white shoulder pad and white helmet plate).
Of course, as ever... comments and critics (as well as tactics and opinions) are more than welcome.